Beyond the Soul
I’d heard about "Beyond: Two Souls" ages ago — so much hype, debate, emotion — but all from console owners. As a PC gamer, I just let it pass by since I couldn’t play it anyway. Then I found out it had finally been released for computers not that long ago. So, years later, I finally got my hands on it and dove in on my laptop. And I’ll say right away: this isn’t so much a game as it is an interactive movie — one that throws you through the heroine’s life so fast your head spins. But in a good way.
The main character, Jodie, was played by actress Ellen Page (now actor Elliot Page), and the performance is genuinely fantastic — raw, emotional, and incredibly real. She’s accompanied by the equally charismatic Nathan, portrayed by Willem Dafoe. And here it’s immediately clear: this game wasn’t made by random developers, but by people who genuinely cared about facial expressions, acting, and emotional depth. The characters feel authentic, and even today, they still look great.
The story structure is unusual — there’s no strict chronology. You’re thrown into different moments of Jodie’s life (at the start you can choose whether to play it in chronological order or in the “director’s cut,” where events jump back and forth through her timeline). One moment you’re a child in a lab, and half an hour later you’re fighting atop a speeding train in the rain like a ninja. Then suddenly you’re a homeless woman in a snowy city — and a few scenes later, a medium communicating with the beyond. And all of that — is one person. Or two, if you count Aiden.
Aiden is a supernatural entity, a kind of “ghost” who’s been linked to Jodie since her childhood. You can control both Jodie and Aiden, and that’s one of the game’s most interesting aspects. Jodie, being human, can open doors, run, hide, and suffer — while Aiden flies through walls, strangles enemies, scares people, and performs all sorts of paranormal feats. Sometimes you have to switch between them to solve puzzles. It’s unusual — but very engaging.
The story is filled with drama and a variety of side plots involving different people who cross paths with Jodie. It’s fascinating to watch, and closer to the finale, the sci-fi side of the narrative starts to unfold — strange but captivating.
As for controls on PC — well, let’s just say they take some getting used to. It’s manageable, but not always smooth. Not as painful as in "Fahrenheit", yet there were moments when I wanted to quietly scream, especially when the camera decided to turn the wrong way mid-action. It’s particularly annoying in quick-reaction scenes. I’ll never forget the fight in the gym — the timing there was so tight I honestly thought I’d be stuck forever.
The game features a wide range of environments: snowy levels, deserts, underwater missions, quiet American towns, and research labs. Each episode feels like a short film within a bigger story, revealing new sides of Jodie. And the best part? Your choices matter. They actually shape how the story unfolds. There are multiple endings, too — each one feels natural, depending on how you guided Jodie through her journey. These aren’t just “extra endings for replay value,” but real, meaningful conclusions.
The soundtrack builds atmosphere perfectly, the drama hits at the right moments, and the gameplay — quirks aside — works just fine. I wouldn’t say the game completely blew me away, but it definitely kept me hooked. Some scenes even hit me emotionally.
"Beyond: Two Souls" is a solid interactive story — with strong performances, beautiful visuals, and unique gameplay. Yes, it has its rough edges, but overall, it’s a well-made, heartfelt experience. If you’re looking for something soulful and unconventional — this is exactly it.
7 out of 10