Mafia II
Mafia II

Mafia II(2010)

Igdb
81.5
1.1K Votes
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The storyline for Mafia II is a gritty drama and chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito joins the Falcone crime family and becomes "a made man" along with his best friend Joe Barbaro.

VGA 2008 Trailer
VGA 2008 Trailer
Preview image
Preview image
Preview image
Preview image

Infos

Developers

2K Games

Take-Two Interactive

2K Czech

Massive Bear Studios


People Interested
1
People Playing
1
People Finished
7
Platforms

PS3

PC

X360

Game Modes

Single player


Released at
8/24/2010
Release Status
Finished

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Reviews

aleks-predator
about 1 year ago
8
"Mafia II": Rising to the Top or Falling into the Abyss The "Mafia" series has always been synonymous with gangster epics—dramatic tales of honor, betrayal, and power. "Mafia II" is no exception, though it never quite reaches the heights of its predecessor. That said, the 2010 game deserves a special place in my personal gaming library, even if its fate is to be forever compared to the original. The development of "Mafia II" began shortly after the success of the first game. "2K Czech" (formerly "Illusion Softworks") set an ambitious goal—to surpass the original by making the sequel even more immersive and cinematic. Built on the proprietary "Illusion Engine", the game featured various post-processing effects like motion blur and depth of field. The developers paid great attention to detail: every building in Empire Bay was designed to reflect mid-20th-century architecture, and the car designs were inspired by real models from that era. Another standout element was the carefully curated soundtrack, composed by Matuš Široký and Adam Kuruc, which significantly enhanced the game’s atmosphere. Music in "Mafia II" feels like a character in its own right. The main theme evokes a melancholic mood, perfectly capturing the game’s tone. The in-game radio is a real treat for classic music lovers—hits from the ’40s and ’50s play in every car, making drives through Empire Bay feel like a time machine experience. The story follows Vito Scaletta, the son of Italian immigrants, who learned early on that honest work in America doesn’t always lead to prosperity. After proving himself as a brave soldier in World War II, Vito returns to Empire Bay, only to realize that the fastest way to success is through the criminal underworld. Starting with small errands, he quickly finds himself entangled in serious conflicts between rival mafia families. The game also cleverly connects its events to the first "Mafia", reinforcing the sense of a shared universe. It was a nice touch. The story is engaging, full of drama and unexpected twists. However, there’s no escaping comparisons to the original. "Mafia II"’s plot feels less profound, and the ending leaves a bitter aftertaste. While the first game portrayed the downfall of a man trying to escape the criminal life, Vito seems to simply go with the flow, rarely questioning the consequences of his actions. Vito himself is one of the most human characters in the series. His motivations are clear—he wants to escape poverty and secure a better future for himself and his loved ones. However, unlike Tommy Angelo from the first game, Vito lacks the charisma that made Tommy so compelling. His choices often feel like forced decisions rather than personal convictions. At some point, you start wondering: does he even have a goal, or is he just letting others dictate his fate? This makes him an interesting but not particularly memorable protagonist. In 2010, "Mafia II"’s graphics were stunning. The level of detail in the city, the changing seasons—it all looked impressive. Snow-covered streets in winter, rainy spring afternoons, and bright summer days—each season had its own feel. Back then, I remember thinking, "If only the first game had graphics like this." Of course, I had no idea that one day a remake would fulfill that wish—but that’s another story. "Mafia II" was visually impressive. Empire Bay feels alive and memorable, even if it’s not particularly large. Its atmosphere more than makes up for its size—every corner is steeped in the spirit of 1940s–1950s America. The shops, the vintage cars—everything works together to create an authentic world. Side activities help break up the main story. One of the most memorable collectibles is the magazines scattered throughout the city. The developers knew exactly how to intrigue players—searching for these magazines is far more engaging than collecting random packages in "GTA". And if you know what I’m talking about, well… the magazines are "Playboy". Car customization is an interesting feature, but ultimately, it feels pointless. You can upgrade your car, add stylish details, install a powerful engine… only to crash it moments later before reaching your next objective. Or maybe I’m just bad at driving. In any case, since missions often force you to switch vehicles, I never felt compelled to invest in upgrading a random car. The missions in "Mafia II" are varied, though their structure sometimes feels repetitive: deliver this, steal that, escape here, kill them. However, the writers managed to infuse these tasks with emotion and drama. Many missions develop Vito’s character and highlight that a life of crime isn’t just about car chases and shootouts—it’s also about betrayal, loss, and questionable deals. One of the game’s nice touches was Vito’s ability to change outfits. From simple shirts to stylish suits, players had the freedom to customize his look. It didn’t affect the story, but it added realism. Just like in the first "Mafia", the police in "Mafia II" respond to minor infractions, not just major crimes. Speeding? Expect a fine. Forget to put away your weapon after a shootout? Get ready for a chase. These mechanics add immersion and force players to be more cautious. Driving in "Mafia II" feels different from most open-world games. This isn’t "GTA", where you can recklessly speed through the streets. Each vehicle handles uniquely, and driving on snow? That’s a challenge in itself. "Mafia II" stands out for its atmosphere, stunning visuals, and melancholic story. However, it never quite reaches the narrative heights of its predecessor. In many ways, it became a victim of high expectations, yet it remains a worthy game. It’s not just a gangster drama but a time capsule that transports players to a different era. Despite some flaws—such as a limited open world and the debatable usefulness of car customization—the game impresses with its attention to detail, atmosphere, and memorable characters. It may not be a masterpiece like the original, but it’s still one of the best games of its time. If you’re looking for a story about friendship, betrayal, and the American Dream with a criminal twist, "Mafia II" won’t disappoint. P.S. And of course, sometimes the most important things aren’t part of the deal… 8 out of 10

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