Alien: Isolation
Alien: Isolation

Alien: Isolation(2014)

Igdb
85.2
647 Votes
Playthroughs

Alien: Isolation is a survival horror game based on the Alien franchise. As Amanda Ripley, daughter of Ellen Ripley, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked population and an unpredictable Alien. You must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission but to simply stay alive. In addition to the main story mode there's Survivor mode in which the player needs to escape from a specially designed map fulfilling secondary objectives along the way, while being aggressively hunted by the alien. This mode includes online leaderboards.

Fifteen years after the events of Alien, Ellen Ripley’s daughter Amanda enters a desperate battle for survival on a mission to unravel the truth behind her mother's disappearance.

Announcement Trailer
Announcement Trailer
Preview image
Preview image
Preview image
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Infos

Developers

Feral Interactive

Sega

The Creative Assembly


People Playing
1
People Finished
3
Platforms

PS3

PS4

Linux

PC

Mac

X360

XONE

Switch

Game Modes

Single player


Released at
10/6/2014
Release Status
Finished

Reviews

Avatar preview
aleks-predator
about 2 months ago
9
Hide, Don’t Breathe, and Pray "Alien: Isolation" isn’t just another game set in the xenomorph universe — it’s a true gift for fans of Ridley Scott’s original "Alien". Here you’ve got it all: those worn-down corridors with wires and blinking lights like a dying Christmas tree, retro-futuristic tech design, and an eerie soundtrack that sends chills racing down your spine. Everything screams: “Now you’re really in the Alien universe, buddy. And you probably won’t make it out alive.” The story holds up nicely. You play as Amanda Ripley — daughter of the legendary Ellen Ripley, the very woman who once turned a xenomorph’s life into a living nightmare. Amanda travels to the Sevastopol station after hearing that flight data from the Nostromo — her mother’s ship — might have turned up there. And, of course, as soon as she arrives… guess who’s already inside? That polite extraterrestrial guest no one invited — he came on his own, and from that moment, the survival begins: silent, toothy, and lethally unpleasant. The atmosphere is the game’s greatest strength — that crushing, suffocating fear of “I’ll turn off the lights, but I’ll turn them back on because it’s too creepy.” Everything weighs on you: the distant creaks echoing through the ship’s hull, the flickering electricity, the metallic groan of doors, the footsteps in the vents. Even running down a hallway turns into a survival challenge — don’t hit the box, don’t make a sound, don’t sneeze too loud (okay, that one’s an exaggeration, you won’t actually sneeze). Especially when the Alien is nearby. And it always is. Almost always. And if not the Alien, then it’s hostile survivors or those creepy malfunctioning androids roaming the halls. The androids are infuriating. They shuffle around with that “I bring death” expression, and when they finally strike, you’re reloading your last save. Grim, emotionless, nearly indestructible. And then there are the desperate human survivors — paranoid, armed, and ready to shoot you on sight just because you look suspicious. The Alien, though — that’s a story of its own. It’s not just an enemy. It’s a force of nature — you can’t kill it, only drive it off, sometimes with a flamethrower (Amanda’s best friend, honestly). The pistol? Mostly psychological support — useless against the xenomorph but handy for taking out humans or androids if you aim well. The shotgun, on the other hand, can save your life when androids get too close — but against the Alien, it’s equally pointless, only slowing it down for a second or two. Everything here must be used wisely. Ammo is worth its weight in gold. Shooting mindlessly? Ha! This isn’t a shooter — it’s a horror stealth game where even breathing too loud can get you killed. And that’s not a joke. When hiding, the game literally advises you to hold your breath if the enemy’s near. Sometimes you forget and hold your real breath — but you were supposed to press a button. Hello, death screen. Visually, the game still looks stunning. Especially the moments in open space — one mission lets you soak in that fragile cosmic beauty, for about half a second before the game throws you back into the nightmare. And the sound — oh, the sound! The groaning, humming, and snarling of machinery — it’s pure perfection, seamlessly blending into the lore and amplifying that suffocating tension. The world-building isn’t just respected — it’s worshipped. You don’t just play in the Alien universe, you live in it. It’s that same terrifying world where “in space no one can hear you scream.” And trust me — they really can’t. Except maybe the xenomorph. And if he hears you… he’s coming. The level design is another highlight. You’ll explore different sectors of the station, moving between them on something like shuttles. The areas aren’t huge, but traversing them carefully takes time — and patience. Every log is worth reading, every item might save your life. Labs, communications center, a kind of spaceport, hospital, transit hub — each zone feels alive and connected. But nothing compares to the Alien hive, where you’ll be dropping metaphorical bricks out of fear. There are countless vents, ladders, lifts — all meticulously crafted. The devs truly outdid themselves. Even the save system feels authentic — you insert a card into a retro terminal to record progress, and those save points can be rare. Getting to one in time often feels like a small miracle. In short, "Alien: Isolation" is a powerful, grim, and honest game set in the Alien universe. Is it scary? Absolutely. Oppressive? Definitely — but in the best way possible. You don’t want to stop playing, because it’s terrifying, fascinating, and dripping with atmosphere. Everything’s right where it should be — from visuals and story to sound design. So, if you’re ready to suffer beautifully and with style — welcome aboard the Sevastopol. 9 out of 10

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