Batman: Arkham Asylum
Batman: Arkham Asylum

Batman: Arkham Asylum(2009)

Igdb
85.6
2.5K Votes
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Batman: Arkham Asylum is an action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Released in 2009, it follows Batman as he battles the Joker, who seizes control of Arkham Asylum and frees its inmates. The game features stealth, combat, and detective elements, with players using Batman's gadgets and skills to subdue enemies and solve puzzles. Set in a dark, immersive version of Gotham, the story explores Batman’s psychological battle with his foes, including Harley Quinn, Bane, and Scarecrow. The game received critical acclaim for its gameplay, atmosphere, and storytelling, becoming a defining title in superhero video games.

After the Joker assaults Gotham City Hall, he is caught by Batman and taken to Arkham Asylum, which temporarily houses many members of the Joker's gang, who were transferred after a fire at Blackgate Prison. Believing the Joker allowed himself to be captured, Batman accompanies him into the asylum. The Joker's plan is revealed as Harley Quinn takes control of the security and the Joker escapes into the facility, aided by a corrupt guard who kidnaps Commissioner Gordon. The Joker threatens to detonate bombs hidden around Gotham City if anyone tries to enter Arkham, forcing Batman to work alone. Tracking Quinn to the medical facility to rescue Gordon, Batman is exposed to the Scarecrow's fear toxin and hallucinates, seeing Gordon's death and the corpses of his parents talking to him. After fighting off Scarecrow, Batman finds and subdues Quinn before rescuing Gordon. The Joker then directs Batman to the captured Bane, who has been experimented on by asylum doctor Penelope Young. The Joker frees Bane and Batman is forced to fight him, during which Quinn escapes. Afterward, he goes to a secret Batcave installation he had hidden on the island, where Batman restocks his gadgets. There, Batman learns that the Joker returned to the asylum to gain access to Young, who has been developing Titan—a more powerful version of the Venom drug that gives Bane his strength—intending to use it to help patients survive more strenuous therapies. Young learned that the Joker had been funding her research to create an army of superhuman henchmen; her refusal to hand over the formula precipitated Joker's return to the Asylum. While searching for Young, Batman is again attacked by Scarecrow and the fear toxin, and hallucinates the night of his parents' deaths. After he recovers, Batman destroys Young's Titan formula and rescues Young from Victor Zsasz. An explosion kills Young and the Joker obtains the completed batches of Titan. At the Penitentiary, Quinn releases Poison Ivy from her cell before being imprisoned by Batman. Quinn accidentally reveals that Joker has a Titan production facility in the Arkham botanical gardens. Batman travels there and learns that Titan is created by genetically modified plants. He enlists Ivy's help to create an antidote and learns that it can only be made from spores found exclusively in Killer Croc's lair in a sewer. En route to Croc, Batman is again attacked by Scarecrow and overcomes several doses of fear toxin. Meanwhile, Joker injects Ivy with Titan, enhancing her powers. Ivy begins ravaging Arkham Island with giant mutant plants. Pursued by Batman into Croc's lair, Scarecrow is attacked by Croc and dragged underwater. Batman recovers the necessary spores and subdues Croc before returning to the Batcave, but can only synthesize one dose of the antidote before Ivy's plants breach the cave and destroy his equipment. Batman returns to the botanical gardens and defeats Ivy, halting the rampaging plants. The Joker announces that the preparations for his party are finally complete and Batman travels to the asylum's visitor center where the Joker's applauding henchmen welcome him. The Joker reveals he has recaptured Gordon and tries to shoot him with a Titan-filled dart; Batman leaps to Gordon's defense and is shot instead. Batman attempts to resist the change, and an upset Joker takes an overdose of Titan, mutating into a massive monster. In a makeshift arena on the building's roof, the Joker challenges Batman to a fight as Titan-induced monsters in front of news helicopters. Batman refuses to transform, uses the antidote on himself, and defeats the Titan-affected Joker and his henchmen, knocking his nemesis unconscious with an explosive gel-enhanced punch. In the aftermath, those affected by Titan begin to revert to normal, including the Joker—who is restrained and taken into custody as police officers retake the asylum. Batman overhears a call about a crime led by Two-Face in progress and flies back to Gotham City in the Batwing. In a post-credits scene, a crate of Titan formula is shown floating in the ocean near the asylum when a hand surfaces and grabs it.

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Infos

Developers

Eidos Interactive

Playcast-media

Rocksteady Studios

Warner Bros. Interactive Entertainment


People Interested
1
People Playing
1
People Finished
14
Platforms

PS3

Ouya

PC

Mac

X360

Switch

Game Modes

Single player


Released at
8/25/2009
Release Status
Finished

Recommended Titles

Reviews

aleks-predator
6 months ago
9
Batman in His True Greatness In 2009, the world of superhero games was turned upside down with the release of "Batman: Arkham Asylum". This game not only brought Batman back to his gothic roots but also set a new standard for comic book adaptations in the gaming industry. Taking players into the heart of Arkham Asylum, it immerses them in a dark yet thrilling world where gothic elements blend seamlessly with modern design. At the time of its release, Batman's popularity was at its peak thanks to Christopher Nolan's "The Dark Knight" films, and "Arkham Asylum" perfectly fit into the mainstream while staying true to classic comics. Arkham Asylum, with its eerie isolation and haunting architecture, recreates the atmosphere of old Dark Knight stories, offering players a truly authentic world. The game’s story, written by Paul Dini, throws Batman into a deadly trap set by the Joker, who takes over Arkham Asylum. The game is filled with iconic encounters with well-known characters: Poison Ivy, Scarecrow, Harley Quinn, and Killer Croc provide unforgettable challenges, while the Riddler keeps players engaged with his riddles. Mark Hamill’s Joker stands out in particular—his voice acting is not only exceptional but also makes him the central figure of the entire game. "Arkham Asylum" doesn’t just tell a story—it makes it emotionally engaging. Interactions with enemies, Joker’s monologues, and the tragic pasts of Arkham’s patients add layers to the narrative. Small details, like computer logs and medical files, further enrich the world, showing just how deeply crafted it is. The game became a pioneer in developing an intuitive, smooth, and captivating combat system. It allows players to quickly learn strikes and counterattacks while still requiring skill for complex combos. Sometimes it’s tricky to time a counter correctly and avoid getting hit, but with practice, every fight becomes an epic spectacle. Aside from his fists, Batman uses an impressive arsenal of gadgets—batarangs, the grappling hook, and many more tools unlocked throughout the game. These are seamlessly integrated into the story. Batman’s progression is tied to acquiring new gadgets, each opening up fresh possibilities for combat, exploration, or puzzle-solving. For example, the explosive gel is used to break walls and set traps, while the cryptographic sequencer hacks doors and security systems. The game is more than just battles; it challenges players with Riddler’s puzzles, adding variety and expanding the game’s lore. Solving these riddles requires keen observation and sometimes a good deal of thought. Finding all of Riddler’s secrets is a real challenge—yet, that’s the fate of the Dark Knight. The encounters with Scarecrow are among the most creative and unique aspects of the game. Under the influence of his fear toxin, players are transported into surreal, nightmarish worlds where they face Batman’s inner demons. These segments not only test reflexes but also warp perception, making players feel vulnerable even as a powerful hero. Every detail of "Arkham Asylum" is infused with the spirit of the comic book Batman—from level design to the soundtrack. The eerie music, unsettling sounds of the asylum, and its labyrinthine structure create an unforgettable atmosphere. Danger lurks around every corner, and the sense of isolation reinforces the importance of Batman’s mission. One of the game's strengths is its world design. While technically linear, Rocksteady designed Arkham Asylum to feel like a coherent, living environment. Batman frequently returns to previously visited areas, discovering new paths using his latest gadgets. This adds an element of exploration, emphasizing that Arkham is not just a backdrop but a character in its own right. A standout mechanic is stealth, allowing Batman to hunt his enemies. Players become true predators, using vents, gargoyles, and shadows to take down foes silently. The Dark Knight can stalk enemies from above or below, striking when the moment is right—until the entire area is cleared. The combat system is incredibly satisfying. Fighting in the game feels smooth and rewarding. Batman moves effortlessly from one enemy to another, chaining attacks, counters, and gadget use. Well-executed fights result in high combo scores, which are not only visually spectacular but also give a real sense of mastery over the character. Boss battles deserve special mention. Each fight is unique—whether it’s Scarecrow’s mind-bending segments, an intense battle against Poison Ivy’s monstrous plants, or a clash with mutated monsters. Every boss requires a different approach, keeping the gameplay fresh and engaging. The voice acting is a major highlight. Mark Hamill (Joker) and Kevin Conroy (Batman) have long been the definitive voices of these characters, but in "Arkham Asylum", they outdo themselves. Joker sounds charismatic, menacing, and charming all at once, while Batman exudes confidence and determination. Arleen Sorkin’s Harley Quinn adds a touch of comedic energy, contrasting with the game’s darker tone. For 2009, "Arkham Asylum’s" graphics were impressive—and even today, they still look great in my opinion. The environments are highly detailed, from crumbling hallways to grimy walls and moody lighting, all contributing to a sense of madness and chaos. Character models and animations are impressively realistic. The dark color palette and masterful use of light and shadows reinforce the game’s gothic style. The soundtrack and sound effects play a crucial role in setting the mood. The music enhances the tension in combat, adds mystery during stealth sections, and emotionally immerses players in Batman’s world. The composer ensured that players feel like they are truly part of this dangerous and mysterious universe. "Arkham Asylum" captures Batman’s essence exactly as fans love him—dark, intelligent, and merciless to criminals. He is not just a superhero but also a detective, a martial arts master, and a man who can handle any challenge. The game perfectly conveys his philosophy: minimal words, maximum action, and a strategic approach to every situation. The developers demonstrated an incredible love for the source material. Almost every corner of the asylum is filled with references to comics, shows, and films about Batman. Character bios reveal small but intriguing details about their pasts, making the game a true gift for fans. The game perfectly balances action, stealth, and exploration. After intense battles, players get a breather through puzzle-solving or cautious progression through dangerous corridors. This pacing prevents fatigue and keeps engagement high throughout the campaign. "Batman: Arkham Asylum" became a turning point in the reimagining of superhero games. Its mechanics, for me, set the gold standard for future projects. The game proved that superhero adaptations can be deep, complex, and engaging. This is an example of how to properly approach adapting iconic franchises. Its balance of gameplay, attention to detail, and incredible atmosphere make it a masterpiece. Even years later, it remains the benchmark, standing out more than its sequels. This is a true immersion into Batman’s world—one that you want to stay in for hours. The unique atmosphere, brilliant story, diverse characters, and intuitive mechanics make it a fantastic project that set the standard for all future Dark Knight games. 9 out of 10

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